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(4 edits)

The editor applies a filter. It will never let you choose a file it can't use. As for the error - are you sure you've been trying to import _font_ and not an image?

UPD: Nevermind. I checked it, there is a bug. I fixed it, so it will be fixed in the next version. You can actually just add files manually.

Yeah I did import a .ttf file as you instructed.

Anyways, I’m aware of the fact you can manually copy-paste files into the project hierarchy, I just need to know how the engine expects me to call them first - which is what I did after importing dummy fonts and sprites and then changing them accordingly.