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Thanks so much! Glad that you enjoyed it. The truth about the happiness and activities meters is that they are mostly there to set up act one. Generally when a story like this is told, there is an "act one" phase that sets up the characters, sets up relationships, and generally just kind of sets up the environment for the story. In this case, I wanted players to believe that the game would be a very traditional virtual pet game. That is why the happiness and activity meters exist, but they pretty much only go down.