Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

They will only play in a cutscene. As soon as you leave the cutscene (which a terminal basically is) all played sounds and music will stop.

If you want to just play a sound, you need to use a trigger and then provide it with a sound.

I never got around doing something about this as this was purely for cutscenes.

Eh, fair enough. I did try to experiment with multiple music cues in one level but that doesn’t seem possible at the moment.

There is a way to keep music from stopping. You need to use "map return 1" command. Not sure if it will work properly as I've had looping problems during testing