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(originally written for a Facebook group)

TODAY I PLAYED "Daddy Issues", a game by Nikola Petrov made for Zine Month 2022. Ever wonder what happened to your dad when he said he was just going out for a pack of smokes and he'd be right back? Maybe he left with the best of intentions but then had to fight a werewolf???

It's a roll and write where you procedurally generate the map of your neighborhood as you spend time looking for a store that sells cigarettes. There are event tables to roll on, people to meet, and monsters to fight. They're all d6 tables, so you're not going to see a ton of stuff, but it's fun enough for a couple playthroughs. 

My first playthrough was anticlimactic. I saw all those tables full of thugs and zombies and feral cats and thought I was going to be in the shit before long. As luck would have it, I walked around the corner, found the shop right away, and bought my cigarettes. I even ran into a friend who owed me $12, so it's like I didn't even spend my own money. 

After turning around to head back home, I rolled on the "Backtracking Table" to see if any events happened. Nothing happened at first, but then, right as I was about to reach my house and consider the game won, I rolled that I met someone on the street. Shit, here we go. I knew that seemed too easy. 

But no, it was another friend who owed me $5. 

It plays fast enough that I'm not disappointed by the fact that I just sat down, ready for a no-doubt fantastical adventure, but walked away from the game with only a story about leaving to buy some smokes and returning richer than when I left. All that only took five minutes or so. I'm actually going to head back in and see if I can get abducted by some aliens or something. 

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Man, receiving money really sucks! I mean, so I'm told, I'm an indie game designer so I wouldn't know...

In all seriousness, thanks for taking the time to post this and spreading the word on Facebook! Not only is your feedback highly appreciated, but it already made it right into the new version.

Thanks!