There are some choices that don't seem to have a gameplay impact, but have you establish elements of your MC's personality. Specifically, I'm referring to the prologue's "science can't explain the supernatural/science will be able to explain anything with enough data" choice and when talking with Greta, choosing between "I want to fulfill the hotels mission/I want to advance technology and society/I want money lmao". Those seem like pretty big choices for how the MC approaches the world that's left up to the player, yet I haven't seen an impact. Was there a plan to have the MC present a different personality based on these choices that has fallen to the wayside in favor of the 6 backgrounds being the main split?
And I guess I'm the same vein, just how do you guys handle writing the MC? You touched on this in the build 0.4 Q&A that they have a kinda specific, almost _Chad_ personality, but how do you decide when the player picks a choice versus the MC just handling as part of their innate personality?
And how do you adjust for the fact that renpy's easy rollback has someone picking a choice in a dialogue branch, reading the response, then rolling back to pick every other choice in turn? Obviously you disable that at some important points, but, like, do you factor in that the player does the rollback to your writing process and style and intentionally plan for it?
I guess in short, I think you have done one of the best jobs writing a 'blank'/no character sprite MC that I've ever seen, so how do you do it? Would you consider a devlog on it?