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(6 edits)

Hello there, since i've just uploaded the new version of the game, would like to write here the Patch Notes for Project Utgardr Pre-Alpha 0.1:



Climbing:

- Climbing reworked and smoothed;

- Implemented a delay time to return in Climbing and camera adjusted for the Climbing nose;

- Climbing Stops implemented (work in all directions, need to locate well and debug);

- Now you can climb from an above position and jump backward now;

- Camera rotation interpolation during Climbing implemented;

- Climbing View Angle augmented also for the Lateral Climbing and increased the speed of the camera rotation in Climbing;

- Climbing with zones implemented;

- Climbing Hands IK (Inverse Kinematic) interpolation paused;


Climbing Up:

- Climbing Up reworked, more stable and smooth, rotation interpolation and Hands IK (Inverse Kinematic) implemented;

- Climbing Up camera smoothed and blended;

- Climbings and Climbing Ups delay decreased to 0.5 seconds;


UI:

- UI and Tutorials reworked and optimized regarding visibility, they last a bit longer too;

- Patch notes and Controls Recap panels implemented;

- Sara's current state image implemented on the bottom left corner;

- TronusGames logo inserted;


Other:

- Max time remaining increased to 21:12 minutes;

- Slightly decreased the jump force to 0.9;

- FOV changed: max FOV is 90, more of that distorces objects, min FOV is 81. It changes during Running.  Also changed the FOV velocity transiction;

- Removed a behaviour where the initial FOV was 100 and it switched directly to 90 at game launch. Not so well visually;

- Walkable step heigth lowered to 40;

- Lights, shadows and clouds adjust, Stationary Light implemented to improve the performances;

- Cannot skip Jump tutorial spamming Jump now;

- 1 shortcut has been dammed;

- Camera smoothing during some parkour movements;

- Removed a behaviour where restarting the game during a fall of a rock, would cause a bug where the rock would not reset their position;

- Some Vrylroots has been relocated;

- Some pillars are now more easy to climb up;

- The grey lava flow and the menhir 17 models's quality have been increased;

- Added collisions to stalactites objects;


New Content:

- New Map content and new mechanic, the WallRun, in development;

- Wall Run fixes: less loop, more dynamic, not showing legs at the end, no wall run's facing surface check;


Leaving below some links if anyone could be interested:
๐Ÿ”ต Wishlist on Steam
๐ŸŸค Play the Demo on Itch.io
โšช Play the Demo on Game Jolt
โšซ Play the Demo on IndieDb



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