Hello there, since i've just uploaded the new version of the game, would like to write here the Patch Notes for Project Utgardr Pre-Alpha 0.1:
Climbing:
- Climbing reworked and smoothed;
- Implemented a delay time to return in Climbing and camera adjusted for the Climbing nose;
- Climbing Stops implemented (work in all directions, need to locate well and debug);
- Now you can climb from an above position and jump backward now;
- Camera rotation interpolation during Climbing implemented;
- Climbing View Angle augmented also for the Lateral Climbing and increased the speed of the camera rotation in Climbing;
- Climbing with zones implemented;
- Climbing Hands IK (Inverse Kinematic) interpolation paused;
Climbing Up:
- Climbing Up reworked, more stable and smooth, rotation interpolation and Hands IK (Inverse Kinematic) implemented;
- Climbing Up camera smoothed and blended;
- Climbings and Climbing Ups delay decreased to 0.5 seconds;
UI:
- UI and Tutorials reworked and optimized regarding visibility, they last a bit longer too;
- Patch notes and Controls Recap panels implemented;
- Sara's current state image implemented on the bottom left corner;
- TronusGames logo inserted;
Other:
- Max time remaining increased to 21:12 minutes;
- Slightly decreased the jump force to 0.9;
- FOV changed: max FOV is 90, more of that distorces objects, min FOV is 81. It changes during Running. Also changed the FOV velocity transiction;
- Removed a behaviour where the initial FOV was 100 and it switched directly to 90 at game launch. Not so well visually;
- Walkable step heigth lowered to 40;
- Lights, shadows and clouds adjust, Stationary Light implemented to improve the performances;
- Cannot skip Jump tutorial spamming Jump now;
- 1 shortcut has been dammed;
- Camera smoothing during some parkour movements;
- Removed a behaviour where restarting the game during a fall of a rock, would cause a bug where the rock would not reset their position;
- Some Vrylroots has been relocated;
- Some pillars are now more easy to climb up;
- The grey lava flow and the menhir 17 models's quality have been increased;
- Added collisions to stalactites objects;
New Content:
- New Map content and new mechanic, the WallRun, in development;
- Wall Run fixes: less loop, more dynamic, not showing legs at the end, no wall run's facing surface check;
Leaving below some links if anyone could be interested:
๐ต Wishlist on Steam
๐ค Play the Demo on Itch.io
โช Play the Demo on Game Jolt
โซ Play the Demo on IndieDb
Follow our ๐จโ๐ฉโ๐งโ๐ฆ communities on:
๐ต Steam ๐ค Itch.io โช Game Jolt ๐ข Google Play โซ IndieDb