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Project Utgardr - need some feedbacks on how the whole game feels now...

A topic by TronusGames created Jan 27, 2022 Views: 368 Replies: 6
Viewing posts 1 to 3

Hello, sharing with you Project Utgardr... ^^

Basically it is an adventure, exploration and parkour game with some puzzle to solve. 
It is a singleplayer game also and in first person. The main idea, in the next future, 
is to create something with the nordic mythology where you are going to the Castle or Fortress of Jotunheim, called Utgardr...
Right now, the story is another one since i had to check movements, behaviours and so on.

It is in Pre-Alpha... It's really needed some feedbacks from other people like you. Thanks in advance...

You can find more info regarding the project and downloading it here:
๐ŸŸค Play the Demo on Itch.io



A small screenshot:

(+1)

hello i tried this game and here is what i think:

i didnt have a good time playing project utgardr, i think if you want to platformer sequence in your game you should really change the controls of the character. Please maker it walk faster (make the walk faster directly, not the run because its not funny to running in circle to get enough speed to get over the cliff) and jump way higher. Also the camera makes me sick, i think you should remove all the walking and jumping animations of your character and then hide the 3d model so that the camera doesnt follow the animation which make me sick.

also i think you should remove the climb on a cliff animation because it breaks with the gamplay, here is my feedback for your game, 

btw i also made a game, if you want to try it and give feedbacks i would really appreciate: https://kamigarp.itch.io/hkinspiredgame

(+1)

Thanks for the feedbacks. Actually there are lots of new improvements in the next version, included lots that you mentioned regarding movements and climbing behaviours. I know that are not so well described and clear to the majority of people.
Anyway i think i already solved all of these problems, need just people to test the new version when i will upload it and confirm if these things still happen or nope.
So probably in few weeks will send the next build around. Thanks Kamigarp for the help and for your feedbacks :)

no problem, it would be really nice if you gave me a review for my own project too lol, i dont get much peoples playing it, dont worry its really really short :https://kamigarp.itch.io/hkinspiredgame

I dont get redirected to the page. It says that does not exist

(6 edits)

Hello there, since i've just uploaded the new version of the game, would like to write here the Patch Notes for Project Utgardr Pre-Alpha 0.1:



Climbing:

- Climbing reworked and smoothed;

- Implemented a delay time to return in Climbing and camera adjusted for the Climbing nose;

- Climbing Stops implemented (work in all directions, need to locate well and debug);

- Now you can climb from an above position and jump backward now;

- Camera rotation interpolation during Climbing implemented;

- Climbing View Angle augmented also for the Lateral Climbing and increased the speed of the camera rotation in Climbing;

- Climbing with zones implemented;

- Climbing Hands IK (Inverse Kinematic) interpolation paused;


Climbing Up:

- Climbing Up reworked, more stable and smooth, rotation interpolation and Hands IK (Inverse Kinematic) implemented;

- Climbing Up camera smoothed and blended;

- Climbings and Climbing Ups delay decreased to 0.5 seconds;


UI:

- UI and Tutorials reworked and optimized regarding visibility, they last a bit longer too;

- Patch notes and Controls Recap panels implemented;

- Sara's current state image implemented on the bottom left corner;

- TronusGames logo inserted;


Other:

- Max time remaining increased to 21:12 minutes;

- Slightly decreased the jump force to 0.9;

- FOV changed: max FOV is 90, more of that distorces objects, min FOV is 81. It changes during Running.  Also changed the FOV velocity transiction;

- Removed a behaviour where the initial FOV was 100 and it switched directly to 90 at game launch. Not so well visually;

- Walkable step heigth lowered to 40;

- Lights, shadows and clouds adjust, Stationary Light implemented to improve the performances;

- Cannot skip Jump tutorial spamming Jump now;

- 1 shortcut has been dammed;

- Camera smoothing during some parkour movements;

- Removed a behaviour where restarting the game during a fall of a rock, would cause a bug where the rock would not reset their position;

- Some Vrylroots has been relocated;

- Some pillars are now more easy to climb up;

- The grey lava flow and the menhir 17 models's quality have been increased;

- Added collisions to stalactites objects;


New Content:

- New Map content and new mechanic, the WallRun, in development;

- Wall Run fixes: less loop, more dynamic, not showing legs at the end, no wall run's facing surface check;


Leaving below some links if anyone could be interested:
๐Ÿ”ต Wishlist on Steam
๐ŸŸค Play the Demo on Itch.io
โšช Play the Demo on Game Jolt
โšซ Play the Demo on IndieDb



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