Another Bug Report:
2 errors showed up in Level 2:
NullReferenceException: Object reference not set to an instance of an object<br><br>Assets.Scripts.Components.Motives.MotiveIntensityPairWithBuffs.SetValue (Single newValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.OverrideMaxValue (Single newMaxValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.OnLinkedStatChanged (Single oldValue, Single newValue)
Assets.Scripts.Components.Stats.StatData.Recalculate ()
Assets.Scripts.Components.StatisticComponent.ApplyModifiers ()
Assets.Scripts.Components.Buff.BuffInstance.ApplyStatModifiers ()
Assets.Scripts.Components.Buff.BuffInstance.OnAdd ()
Assets.Scripts.Components.BuffComponent.AddBuff (Assets.Scripts.Components.Buff.BuffDefinition buff)
Assets.Scripts.Components.Motives.MotiveIntensityPairWithBuffs.SetValue (Single newValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.ChangeValue (Single change)
Assets.Scripts.Interactions.Definitions.CombatInteractionA+CombatInteractionAInteraction.ResolveAttack ()
Assets.Scripts.Interactions.Definitions.CombatInteractionA+CombatInteractionAInteraction.OnSwingEvent (Int32 eventId)
Assets.Scripts.Animation.AnimEventTrigger.OnStateUpdate (UnityEngine.Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
NullReferenceException: Object reference not set to an instance of an object<br><br>Assets.Scripts.Components.Motives.MotiveIntensityPairWithBuffs.SetValue (Single newValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.OverrideMaxValue (Single newMaxValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.OnLinkedStatChanged (Single oldValue, Single newValue)
Assets.Scripts.Components.Stats.StatData.Recalculate ()
Assets.Scripts.Components.StatisticComponent.ApplyModifiers ()
Assets.Scripts.Components.Buff.BuffInstance.OnRemove ()
Assets.Scripts.Components.BuffComponent.RemoveBuff (System.String key)
Assets.Scripts.Components.Motives.MotiveIntensityPairWithBuffs.SetValue (Single newValue)
Assets.Scripts.Components.Motives.MotiveIntensityPair.ChangeValue (Single change)
Assets.Scripts.Interactions.Definitions.CombatInteractionA+CombatInteractionAInteraction.ResolveAttack ()
Assets.Scripts.Interactions.Definitions.CombatInteractionA+CombatInteractionAInteraction.OnSwingEvent (Int32 eventId)
Assets.Scripts.Animation.AnimEventTrigger.OnStateUpdate (UnityEngine.Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)