I'm glad you enjoyed the game. If you can spam up and down and not have the cross-hairs catch you, well done. :) My issue with making it more non-stop is that I wanted the controls to feel responsive so if it ignores commands too quickly after turns or prevent you from going back, then you might miss gaps in the walls. Basically, I was trying to not surprise the player with the control scheme. You can make a good game with surprising controls (Wario-Ware, for example) but that wasn't quite was I was aiming for with this game. :)