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Nonstop Stealth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #175 | 3.714 | 3.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
wow this is really hard i never loved stealth game because i suck in them but i suck in this game even more very hard for me but good job i like it ;).
you can checkout my entry if you pleased it will be very nice from you if you rate it and left a feedback.
Thank you for playing and giving it a try even if it isn't usually your type of game. I'm glad you liked it.
I gave your game a try and posted feedback on your page. Nicely done. :)
Super entertaining. Nice work.
Thank you!
Interesting idea with speedrunning potential. I can imagine other elements like puzzle gates and combat to amp up the challenge, and really force you to preplan your speediness.
Thanks for playing and the feedback. Yep, I had more plans but ran out of time (as is traditional for game jams).
I loved this. Great work. It was hard, but I kept going, some form of checkpoints or level end would be great, (maybe you had them, but I sucked to bad to get there). I did get quite far though
There is a goal (with game over) after the 9th room, my apologizes that it wasn't clear. I'm glad you loved it! Thank you
Nice game! I just wished we cant use the opposite direction or have a cool down on direction changing so it'll be really a nonstop movement! (Was spamming up and down to sometimes stay in the same position, sorry >.<) really fun tho!
I'm glad you enjoyed the game. If you can spam up and down and not have the cross-hairs catch you, well done. :) My issue with making it more non-stop is that I wanted the controls to feel responsive so if it ignores commands too quickly after turns or prevent you from going back, then you might miss gaps in the walls. Basically, I was trying to not surprise the player with the control scheme. You can make a good game with surprising controls (Wario-Ware, for example) but that wasn't quite was I was aiming for with this game. :)
just cool :D
Thanks!
Very fun game! I was wondering how you would keep us on the move and the idea of targets following the character is great! I still don't understand how to pass the final radar zone unnoticed but eh, I reached the ship! I also love the ranking system "worst radar recognition" or sthg as I kept trying to beat my own record. (My first try was the best!)
I'm really glad you enjoyed it and liked the targets. The ranking was meant to allow people to finish imperfectly (great for a game jam, not every judge is going to be great at every type of game) while allowing people to try the Hitman 'ghost' runs for people who find the imperfect runs too easy. And then I screwed up the detection mechanics right before the deadline making imperfect runs much harder. Oops.
Slight spoiler: The easiest way past the final radar zone is to go up the right hallway, wait for the radars to sweep by (by doing switch backs in the hallway to wait). There are other ways past, but that is the easiest by far.
Awesome, crazy fun too, makes good use of horizontal and snake like moves
Thanks for playing, I'm glad you enjoyed it. :)
This was simply a cool game, I enjoyed it a lot!
Thank you, I'm thrilled you liked it!
Fun, simple, stressful. A little glitchy in some areas but not bad.
https://itch.io/jam/gmtk-2018/rate/298998
Thank you for playing. Heh, trying to solve glitches ate up a lot of my finishing up time and I didn't get all of them.
Rated and commented on your game. :)
great, it was fun and stressfull.
Thank you for playing. "Fun and stressful" were the two adjectives I was aiming for :)
Perhaps the radar lock fills up a bit quickly but great fun! Nice work! Take a look my submission. https://itch.io/jam/gmtk-2018/rate/301059
Thanks! Funny story but I had tuned the radar lock difficult and then found a bug last minute that was causing the about 20% of the detections to be ignored (among other things, it was also breaking the lasers about 20% of the frames) so when I fixed the bug it accidentally sped up the lose condition a bit. Rated and commented on your game, nicely done. :)