I love the polish on this and how you obviously forced some RPG sound clips into your story :P Excellent.
I think some of the GUI is overkill.. Like the points screen at the end of a chapter and the coins dont really seem to fit the rest of the game and it might have been better without those. They were really polished, but seem alien somehow.
I found it quite difficult to time my collecting of good thoughts as they always changed red as I was about to get them. I tried chasing the green ones, but could never catch them and couldn’t work out what they do. Also the game play is so focuessed that I didnt have time to read any of the “ideas” good or bad once I had got them as I was too occupied with getting/dodging the next one.
I like the gameplay, but I almost feel a slower paced version where all ideas are the same colour and you have to get close and listen/read the idea first and then decide whether it is good/bad before accepting it might have fit the story better and given the player more agency. But the controls are fun and it is definately engaging!