I loved Orbital Punch last year, and it's great to see you folks coming back with another good one. The concept is solid and works pretty well. I can't help but feel that you should either go all in on the weapon-swapping (like you can't control it at all) or just not even do the weapon roulette.
As it stands, it doesn't really do anything extra for the theme/gameplay, and it just kinda makes the gameplay a little bit more tedious. If weapon swapping was uncontrollable, it would at least be a fact of life and be something tactical that you have to plan around.
The graphics and sound are great, of course. I feels like the enemies could use a little more feedback when they get hit, though. Also, while the ground looks great, it is super busy. It could do with looking a little more faded so the game seems a little less cluttered.
Great entry! Can't wait to see what ya'll do next year.