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I liked the idea, but I found the movement of the player to be a little unpredictable during rotation - it seemed that perhaps the level was rotating around a fixed point rather than around the player perhaps? Using the boxes make it over the obstacles was quite neat, although I didn't feel I had too much control over their movement.

The Level Rotates around it's center (gameobject), we've been working on the game to fix these bugs (like unpredictable  movement when rotating); as of right now; It's still a bit buggy, but we're getting there. Hopefully we can finish it out by the time voting is finished c: