Hey, this is a pretty cool lane defense game.
The balance/learning curve are a bit funky though. I had a tough time at the start, but after a couple bad runs I discovered that the projectile turrets were basically free money! My strat was to let the fences get destroyed early on for some extra cash and just go straight for more turrets. Once every tile was covered with turret fire I’m pretty sure I put the game into an unloseable state.
There’s some kind of second ‘scrap’ currency for upgrades, right? Wasn’t too sure how that worked, didn’t see it in the HUD – it seemed like it should just be done with money as well. I imagine the idea was to have the fireball things as a quick last resort, but barricades being more cost-effective in the long term if you can keep them up longer with upgrades. The fireballs seem unnecessary though as things are.
I can see it going further with some economy adjustments, turrets having limited ammo or not firing into their own lane, something like that.