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I'm glad you liked and thanks for the feedback. I couldn't agree more about the legibility (I even slightly altered some of them from the  character colors so it read a little better, but it's rough).

The font throughout the game was just supposed to be placeholder while I figured out how to set up the system I made for the decisions and while I familiarized myself with Scribble. I wanted to have a unique font for each character, and Scribble even lets you do things like run a script on the start of a specific word, so I have screenshake and things like that to go with some of the writing and other screen fx and plans for audio, but I grossly underestimated how much work this task would take! When Sunday rolled around I figured it was good enough!

(+1)

Yeah same, I thought I'd have time for an additional ending, sound effects and more ambience, but time is relentless...