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An impressive scope there - the cutscenes are well realised with some great art.

I had a lot of trouble telling where I had to go, though. Sometimes I just missed things in the dialog; but more often I knew what I was looking for but couldn’t tell where it was - I ended up referring to the lua scripts a lot.

I wonder if an arrow pointing in the direction of the next place to go would help there?

Thanks for playing. I think an arrow wouldn't work due to some of the searching being intended. Otherwise the player wouldn't have enough reason to wander and have to avoid the villain. What I actually wanted to do if I didn't run out of time is have a pause menu with saving and hints, as well as a few more scenes that would link together for a better trail of spots to go to.