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(+1)

Pretty slick.


One of the bees was clipped into the ground in front of the dungeon entrance, and couldn't be killed (it was could attack, though).

The bees should have some sort of windup before attacking, so you can actually do something about it (like Jdoe suggested, a blocking action).
Maybe make the companion AI seek out hearts if the current character has full HP, or make it so you don't pick up hearts at full HP.

ESC should pause the game / return to main menu / exit game, right now I had to alt-tab out of the game.

Nice job so far otherwise, feels almost professional

Thanks for playing.

  • I'm aware of the clipping problem with the enemies, unfortunately I realized it when it was too late so all I could do was mitigate it as much as possible. Of course I'll look for a definitive solution to this (it's Unity's fault, because the navmesh the enemies use to move and to spawn gets created inside the ground meshes).
  • The bees have a sort of windup or tell, they stop in place and rotate towards you before attacking. I do want to make it more clear though. And yeah, being able to block their attacks will help too.
  • This is a great idea. I sort of thought of doing this but then it slipped my mind and I forgot to implement it.
  • Yeah I should definitely add a pause menu, it's something I was meaning to add from the start but then I just forgot to and more important things (like implementing gameplay stuff) took over. I will get to it though, I know how annoying it is not to be able to close the game or to go back to the main menu.

Thanks for the feedback.