There's no sense of direction to this game really. It looks visually impressive and has the makings of a cool game but I just ended up being frustrated with it. The keys opened very specific doors and there was no guidance as to which one opened first. The button on the balcony didn't really do anything. Why could I blow out the candles? What was the significance there? The voice acting was interesting but it feels very disconnected from the game. If it's going to be a narrative experience then the narrative should at least guide the player.
I got as far as "wake up" but I'm already awake?