I got kinda stuck :( It looks amazing though and I really really hope you continue with this because it kinda reminds me of the old-style horror games where the atmosphere is the key part of the horror which I think works better than jump scares, I really wish the journal opened to reveal information as I was interested in the story!
There's no sense of direction to this game really. It looks visually impressive and has the makings of a cool game but I just ended up being frustrated with it. The keys opened very specific doors and there was no guidance as to which one opened first. The button on the balcony didn't really do anything. Why could I blow out the candles? What was the significance there? The voice acting was interesting but it feels very disconnected from the game. If it's going to be a narrative experience then the narrative should at least guide the player.
Good looking game, plays and sounds really nice. I couldn't figure out how to progress though, and I did try for 20 minutes. The height of the character is really small, is he meant to be a child? That makes it really hard to see the first key and I looked for it for quite a while. And the jammed door part I couldn't figure out at all. I feel like the voice, although it adds to the mood, does nothing to answer my questions. You could've gotten more out of it. You could've gotten more out of the diary too, maybe give clues if the player is stuck on one objective for too long.
interesting game, the scary/fear vibe definitely worked, but kind of distracted me from reading/listening to the voice lines and i had no clue where to go or what to do, after 5 mins i gave up without finding anything other than what could have been the third floor, i think.
Comments
I got kinda stuck :( It looks amazing though and I really really hope you continue with this because it kinda reminds me of the old-style horror games where the atmosphere is the key part of the horror which I think works better than jump scares, I really wish the journal opened to reveal information as I was interested in the story!
There's no sense of direction to this game really. It looks visually impressive and has the makings of a cool game but I just ended up being frustrated with it. The keys opened very specific doors and there was no guidance as to which one opened first. The button on the balcony didn't really do anything. Why could I blow out the candles? What was the significance there? The voice acting was interesting but it feels very disconnected from the game. If it's going to be a narrative experience then the narrative should at least guide the player.
I got as far as "wake up" but I'm already awake?
Good looking game, plays and sounds really nice. I couldn't figure out how to progress though, and I did try for 20 minutes. The height of the character is really small, is he meant to be a child? That makes it really hard to see the first key and I looked for it for quite a while. And the jammed door part I couldn't figure out at all. I feel like the voice, although it adds to the mood, does nothing to answer my questions. You could've gotten more out of it. You could've gotten more out of the diary too, maybe give clues if the player is stuck on one objective for too long.
interesting game, the scary/fear vibe definitely worked, but kind of distracted me from reading/listening to the voice lines and i had no clue where to go or what to do, after 5 mins i gave up without finding anything other than what could have been the third floor, i think.