Hmmm... it's tough to say since different game genres usually require different set of SFX.
So I'll just post generic SFX that I usually need when creating a game:
1. Menu SFX : click, move from text to text/option to option
2. Explosion SFX : small, medium and large explosion
3. Shooting SFX: this could vary depending on number of weapons but at least player's and enemies' should have their own shoot SFX
4. Action SFX: jump, land on ground, step
5. Fight SFX: generic hit FX, slash hit FX, non-slash hit FX, death, block
6. Shop SFX: caching, buzzt (purchase denial), coin pick up
7. Breaking SFX : broken wood, broken metal, broken rock etc