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(+1)

Impressive that this reads at all with this limited resolution and palette. It probably helps give it that creepy feeling too! A lot of old retro games really made your brain fill in the gaps, I think it’s something like that.

I didn’t get very far myself though – I gathered that I could knock a thing off some kind of switch, but didn’t figure out what was getting opened by it.

(+2)

The first switch on the left opens the stone wall to the right of the starting area.

Thanks for playing! I feel like the resolution did make it a bit difficult for people to see things. What sucks more is that I have no problem telling anything apart, but that's because I've played and tested so many times. I should've had someone playtest it ><