Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Unfortunately this seems to like to hard-crash on loads between floors pretty often, at least on the PC I’m playing from. Happened on the first couple levels in Firefox. I did try the download version too, and it crashed again, though not until I reached Floor 7.

But I do like this kind of game, and it’s very cute! I liked the choice of upgrades system. As far as balance/difficulty, I seemed to be taking it pretty easy just picking the ones with more ticks on the icons each time and figuring it would probably not steer me too wrong.

Needs some optimization mainly. I have my doubts that a game of this size should need load screens at all.

Thanks for feedback!

Yes, if I optimize the code, it is possible to achieve level generation almost instantly. But this is jam, and optimization fades into the background)) Loading hides the generation of rooms, pathfinding corridors and other things)

But the crashes are not very clear. The assembly of WebGL also crashed for me, but the Win version worked stably all the time.

Up to about the 10th floor, the difficulty is minimal, so the balance in the choice of improvements is not felt. The challenge starts after the 15th floor.