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Went through until I had killed three mages, just to make sure there wasn't any content still waiting for me. I would love to see more varied enemies or stages as the game progresses.

Other things of note:

  • After the first section it asked me to name my power, which I assume meant assigning the keyword for the bombs (I never used them so not sure). However that word isn't displayed, so I could see players forgetting what keyword they picked.
  • I got one section of story text and the rest were French excerpts from a Merlin story. I'll assume this was intentional and is your 'Lorem Ipsum' equivalent.
  • Defending from the mage felt weird since completing a defensive word has no immediate effect.
  • It's hard to read the combo counter (or any other UI element) while killing enemies, it might be nice to have a small pop-up from the enemy that displays your new combo count.

I love games like Typing of the Dead, so I know there's all sorts of things you can do with this genre. Will be nice to see what you decide to add in the future.

Yep, the merlin text is just a place-holder. The constructive crticism will be put to good use, thank you!