Not sure when this started in my new game but, I did start a new game on 0.23 and noticed that I somehow have negative energy generation? I have a solar farm on the hottest planet in the starting system, with some CBDs on the middle, and the home planet with ore miners, a couple CBDs, ore storage, research facilities, glass factory, stone crusher, and drone factory (no drones made yet). I upgraded the energy research and it somehow got MORE negative, can't craft anything that requires energy since I am in the negative and gathering energy does bring the total towards 0 (at about -4,000,000). Not sure what is somehow passively consuming energy.
also removed the CBDs on the solar farm and one of the research facilities and the total (-153 per second) did not change.
Cannot even upgrade the solar panels which don't need energy for upgrades?
Was able to rebuild the CBDs about getting back into positive energy and was able to get back in positive energy production. But after upgrading the storage of the solar panels I went -1089 energy per second. Exported the save for developer review.
Started new game and issue happened again, manual collection can outpace the loss but is very inconvenient as at this phase I start to work on passive collection from the CBDs. Please investigate and fix as soon as you can, love this game and want to see it flourish, already recommended it to some of my friends. Best Regards, Nanu.
I payed closer attention and the energy "cost" seems go go up when upgrading solar panels that are covered by a CBD's service area. So CBDs are dangerous for now on this update. Hope these details help locate the bug.
Seems that whenever you build/upgrade a solar panel (no other building types), within the range of a CBD (upgrade might have some affect on how much energy per second is taken but does not seem consistent from my brief testing). So something with the CBD/Solar Panel interactions cost energy per second for some reason.