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Viewing post in Gloomy Keep jam comments
It's really neat seeing someone play your own game for the first time. You raise great points, and while most are things I have in consideration/under development, I also got a few new ideas. Some things to clarify:
- The stamina system is of course unfinished. Currently running out of stamina causes 2 things: blocking an attack with 0 stamina results in the player getting stunned (as well as the enemy), and your attacks do about 1/2 of the normal damage.
- The stamina system is there mostly to prevent spamming (as you guessed), but that's not yet properly implemented.
- Chests can actually be destroyed with a few hits, I just gotta make that more obvious. Also the chest placement is currently just random.
- Attacking an enemy or blocking enemy attacks stuns the enemy (for about 3/4 of a second). If the enemy is already attacking (pleying the attack animation), the animation is not canceled.
- The enemies don't have any level systems implemented, they just have (too much) RNG in their code, resulting in some 3- or 4-hit combos occasionally.
- There is no win state (yet!), you can only lose
Thanks for the rewiew, it was really helpful!