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(1 edit)

I can finally happily report that the advanced text level editor works! I was able to drop in your 2nd text level and it plays pretty well ^^

So here's the text symbol table you made, which I used to enhance the text level editor:



And here's the text level you provided, which I used as a test case to enhance the text editor:

.......*t,wwwww,t...t...t......t
.twww.ttt,wwwwt,.....#######4.4t
..,wwwwwwwwww,,,t....#::5:5#B...
E...twwwwwwt,.....####:#:B:#*...
.....,,wwww,,.....#6::6#:B:#b...
......,www,,t.....#Tb:*#5:5#3.3t
###:#########.....#######:##....
#2:2#--S7*bS#...................
#:::#1------.1................t.
#2:2#--S7b-S#,.....#######.t....
#:########-##,t....#*#:#:#....t.
t..........www,,t.t#8:::8:......
tt.t.t.t.t.wwww,SPS#######t....t


Finally, here's my playthrough of your level. It works just by dropping in your text level, the game does the rest. I hope the level looks like you expected:


There are still a few glitches, such as:

  1. Floor tile glitches
  2. Overly swingy guard turns

I will fix those next. Maybe I should also improve the object placement. Since 4 objects fit on a single text tile, I could randomize the placement of 4 of the same objects on that tile. So it's not all just squares and predictable patterns, but the tiles do fill out better. What do you think?

If you want, you can make improvements to your level. If you consider it finished, can I include your level in the Community Levels for the next update? ^^

It is appropriate to add more objects so that it does not look so empty.

And yes, I will make some modifications