Yes, I have an account, and thank you for the key.
By the way, I'm Ferny on Discord.
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I can finish the game (with initial skills), but I try to finish the levels with the bonus objectives.
But, You can force the player to increase that skill through an unskippable tutorial (by entering that menu and increasing it).
I have my modified text level, I can show it to you or wait for the visual level editor and create it myself.
I hope I explained myself well
I've been playing around a bit and realized that I imagined certain objects to be larger than they actually are.
It is convenient to add an example of the text level together with the image of the result to avoid confusion (for new users).
The level I have created is a test level, I have done it to see how it works.
I now realize that there is only the starting position in the open world levels.
I didn't think of a name and I don't have it yet, I hadn't thought about it. T T
I liked that the level was as I imagined it.
Yes, it is better because it gives more freedom to create a level, and yes, it is more complicated to understand how to create a level, but I made a table with the symbols to understand better.
I will create a larger level than the previous one.
I consider the short and clear ending more convenient, even so, you can add an option (in the menu or at the end of the game) to continue, infinite challenges / skills or something like that.
I consider that each character has a different objective in the last mission, but that in some way they connect with that of the other characters, in this way they will all escape at the same time.
Or each one will have a different ending ?????
With the objective you mentioned, you can even connect them, by obtaining an object that serves for a task of the last level (not used at some point).
I have some doubt, but I don't know how to explain, so I'll wait until the update to see if it persists.
The ranges part seems fine to me, but my question is: does increasing the ranks reduce the time it takes us to do some tasks like sabotage, extinguish lights, or something in that aspect?
You don't necessarily need to shorten your introduction, you can simply add an icon to skip that part or one that speeds it up, that's to your consideration.
The 4 options you mention are fine, it would be fine if every time we finish with a character, we unlock an option, I still do not decide well in what order (1,3,4,2 or 2,1,3,4).
But I also like to have total freedom by simply ending up with one of the 4 characters, which in any case would be your fourth point, but I would like to know what you think.
If we create a level, it will have a specific place where it is saved, I ask if they can be shared with other people.
Could we increase the rank with the gold we get?
I would recommend that it was just a hiding place, I wanted to go from one side to the other and get stuck.
And other mistakes that I could not capture, which happened when trying several times, in the same mission.
I agree with what you mention the skills of the characters, in addition to the game being balanced with the guards, according to the character we choose. It's better than my idea that I couldn't mention to you before.
And I am interested in the mechanics of the ranks to be able to unlock new levels, excellent idea, I would like to try it.
It also occurred to me to add a story, but I never knew exactly what it would be about or how to add it. But if you added one, I guess we'd have to capture, confront or something like that “the boss or traitor” depending on how the story is. In the aspect of developing the story I do not think it is of much help, I am sorry, but, even so, I will try to give some ideas.
Answering your question, they are good ideas to keep playing. And what is the custom game option for?
Well, if I considered that the guards could free themselves, I had to be more specific in that aspect, I'm sorry.
I find it interesting to unlock a random skin and be able to play.
The skills you mentioned work, I thought I turned off the lights or knocked out faster, but I think that will depend on how the game develops, what you think of this.
I never thought you would add this extra character until you had a full first version, sorry, but I just wanted you to consider it as a suggestion.
It sounds great to add new hiding places, but hiding under beds would only work if there is no guard sleeping. The problem I see is that we will knock out the guard (followed by hiding), and if by chance another helps him it would be difficult to escape, as he is no longer asleep.
Ok, maybe the mistake affected me only.
• The part of sabotaging a trap sounds interesting, I hadn't thought about it. It occurred to me that at the level of prison escape that you are going to add, you can lock some guard in some cell, this mechanic can be useful for the creation of other levels.
• Yes, I consider it a bit bad block 2 characters, but it's not what I meant.
I meant that it was optional to get the extra character. But now I'm also considering that for some players it might be difficult to get it. It can work as you propose.
• Yes, I mean a level like the first two mission, this being the last level.
No guard turns it on when it goes out, I think it happened when you moved the one who was asleep in that place. But yes, it happened in this version (3.1).
Hi, I wanted to ask you what kind of suggestions are the ones you are looking for, since I thought I would add a city and forest level in which they asked for 100% of the gold, or maybe add a character that can be unlocked and has a skill that facilitates the game (example: finishing all the levels with the characters with 100% of the gold in each level).
P: I found this, it's not important, but I found it.
I loved reading this novel a lot as it was very entertaining, although I must admit that with Jun it was very sad and it was something I didn't expect to happen with him on the 26th.
Also, something I like too much is that Jun becomes the protagonist at a certain point.
I would add as a curiosity that if they end it by the bad ending with Jun the background music of the beginning changes, although I do not know if anyone else has done so since the autosguards that I had more advanced with it were removed in the PC version.