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Ahh yeah, that would be cool.
I think it'd kind of go against the tension curve a little bit, getting to the middle is the high point of the danger in the level, so getting out again could feel a little bit like an anti climax, but maybe if there was some interesting stuff going on with more spawns coming from outside or something it'd work.

i mean. maybe as the orb activates theres like a timer or something and you have to bolt out or die.

Currently it's flavoured that the player dying is a part of the orb activating, but I can see how an escape could be interesting.