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(+1)

Thanks so much! I haven't intentionally updated the dash mechanic, although there's every chance I've broken something elsewhere that's changed it (for context: this was my first ever coding project which I decided to dust off and finish for Finally Finish Something - the codebase is absolutely horrible, and changing anything breaks a mountain of completely unrelated things), but if it's working better I'm certainly not complaining! 

The Y-sorting for the whole project is a bit all over the place, for future top-down projects I think I need to revise how I position sprites with regards to their origin as this seems to be the issue. I'll definitely be looking into this for the next one - it bothers me to no end too!

Rooms are made with a tilemap, with smaller tiles placed together to form larger ones - the tiles themselves are 16x16 pixels. 

Thanks for all of your feedback through the jam and now, it's been incredibly helpful :)

It's a fun game that I like to play again whenever there's something new to check out :)

I see. Does this mean that you have to carefully place each 16x16 tile one at a time to create a bigger one for every room or is there a trick to automate this process?

(+1)

All the tiles are placed individually, with multiple tile maps used for the purposes of ysorting - in hindsight it definitely wasn't my best plan! The process was very labour intensive, I'd definitely look into a way to automate in future