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I've been using the Pro version for couple of days now and I really love it! Only problem I have is the enemy movement in narrow hallways. If I edit the enemy collision large enough to keep the sprite from going through walls it starts moving in shaky way  (bouncing from left wall to right). Is there a solution for that or do I just need to keep the enemies in larger areas?

That is just how enemies work. They bounce off the walls to keep from clipping into them.

I'm planning on making a better "pathfinding" (there is no real pathfinding, enemies are just being lucky).

Ok that's cool. Maybe for now I'll just use enemies that stand still in the hallways with their gun - like guards. In larger areas the movement works fine.