Sorry that you feel this way, but unfortunately I need to get paid for the time I spend on making new content so it can't be free. I'm still making new chapters every month, and hope to continue doing that for a long time.
Well then it's not just about software limitation. If we pretend there weren't any, would you still have made a sequel? If yes, then it's about money, and I would be okay with that if you had mentioned that was part of or fully the reason for making one; if not, we would still own the game and would get all future updates for free, and money would have nothing to do with it.
I'm not assuming that you're a bad person or anything like that, I'm just saying that if money was at least part of the reason for making a sequel and not just software limitations, then you should've mentioned it in addition to your other reasons.
Anyway, that's just my take. Good luck with the game!
Certainly you're getting paid for your efforts via Patreon and with the sale of the games. You did set the price.
Don't sell an "in-development" game that suggests that there will be more days included in the initial purchase, arbitrarily decide that it's "done" then release a sequel, which is also incomplete because you're also focusing on three or four other projects.
It's dishonest and disappointing.
Im pretty disapointed in you. As an inde-dev, NSFW or not, you still need to eat. This here is a harsh market and 2.80€ for a second game isnt much to ask. Half of the consumers wouldnt even have noticed if it would a dlc for 2.80€. I am pretty sure this dev is payed way under the minimum wage and might be strugglying to keep afloat. And what about the devs that just strait up leave in hard times? This one here wanted to deliver what most of you wanted but couldnt do it for free.
Tho, I still need to agree that it is disappointing and can understand if you feel betrayed. But you cant rly call it dishonest if the dev litterly tells you the reasons the old game is discontinued.
Anyway, thats just my take, as a dev as well.
-FP
Get off your high horse. Being an indie-dev or "dev" in general is not something that gives you accreditation or a higher standard of opinion than anyone else. I, for example, am a dev as well, but it's completely irrelevant to the points being made and doesn't need to be mentioned.
HH Richards has a Patreon, making ~$4k a month, which is on top of the income from these games. So, $72k USD net before taxes, which is a sizeable assuming this is their only sort of income. "Hard times" happens to everyone and that's why you budget and take responsibility for those yourself.