-I couldn't figure out how to play in full screen, so the block state was hardly visible in high resolution
-The game felt juicy, action feedback was nice
-It was hard to properly "feel" what cells I'm going to hit, so I let through some hits. Probably due to nature of camera.
-Rooms were slightly too big, but felt good nonetheless
-At some point I got lost and started backtracking and revisiting same spots
-Nice color palette and overall aesthetic
Interesting game, I wonder where it would take it further with dungeoning stuff. Keep it up!