Hey there. New buyer here, so sorry if anything I mention was explained elsewhere.
I'm using MZ3D, and thus tiles are not exactly how they appear in the editor. Is there a way to set it to use an image instead in Picture Mode?
Speaking of Picture Mode, I noticed that sometimes the upper layers do not appear in picture mode, other times just some of them... If I reload the map it does appear fully. Seems like it takes a bit longer to load when I use MZ3D and thus is only loads a few layers at a time?
Pixel/Terrain Mode is giving an error so I was not able to try it (happens even with this as the only plugin active and even before the title screen opens, by the way, so probably caused by a recent MZ update):
TypeError: Cannot read property 'length' of null at PopulateTilesetColors (KoTC%20Advanced%20Minimap.js:1574) at KoTCMinimapStart (KoTC%20Advanced%20Minimap.js:862) at Scene_Boot.initialize (KoTC%20Advanced%20Minimap.js:562) at new Scene_Boot (rmmz_scenes.js:256) at Function.SceneManager.goto (rmmz_managers.js:2160) at Function.SceneManager.run (rmmz_managers.js:1871) at Main.onEffekseerLoad (js/main.js:141) at _onRuntimeInitialized (effekseer.min.js:33) at effekseer.min.js:33 at Object.Module.onRuntimeInitialized (effekseer.min.js:15)
And Collision Mode... it is probably my fault because I use height differences instead of actual collision, so can't really complain it shows everything as passable (although, for some reason Picture Mode sets the walls as darker as if to show non-passable).
And to finish, sorry if it sounds unreasonable but is there a way to set that minimap size to only affect the bigger map dimension and resize the other proportionally, instead of as it is right now where at least on my test map, everything is shrunk to it and so a long/tall map still becomes a square, in this case of 150px of both width and heigth?
A way to start the game/map without a minimap, or have a check for if it would appear or not (if the player got a map item for example), would also be pretty nice.