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  1. Yeah, that behavior isn't ideal. I'll likely change it at some point, but I don't see it as that high a priority.
  2. Is that a problem? Things can change when the game is paused, you can change trade routes and order new construction.
  3. I think that's a rounding error, I'm looking into it.
  4. I think this is due to a limitation of the pathfinding system, but I'll look into it.
  5. I'll look into it.

Thanks for playing, and thanks for the feedback.

(1 edit)

Thanks for developing this interesting game!
2. You are right, sorry for this one. To be honest I don't like the autosave system as it is, because it interrupts the play, but I don't see any workaround here - I guess it is not possible to make it in the background?

6. I was wondering about one of the annoying things mentioned - to order a construction I need free population. Maybe it would be possible to change this mechanics so that player could construct a queue of buildings to build when there is workforce present (e.g. for building longer roads or wall sections)? What do you think about it?

but you can disable auto saving in the settings

2. Right now saving has to pause the game, so that world state doesn't change mid saving. I don't really see that changing in the future.

6. Yes, I'd love a system like that. It's in the plans, but will likely be awhile.