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Excellent presentation. I made it past the first boss – the animations are extremely cute!

I developed a strategy of “wait patiently for the cubes to intersect so I can bash them safely at the same time” though it was a bit of a boring way to play – I actually would have preferred fewer levels, so I could get to the unique content like the bosses sooner.

I kinda feel like I should have some grace period if my head bashes something while I’m still retracting? I dunno, maybe that would make it too easy? Just a thought.

Thank you, I agree with the criticisms you mentioned. I see what you mean about that playstyle being boring, but over time the game introduces new mechanics that force you to play more actively, so it shouldn't be an issue as you progress.