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Feel like platformer in an ancient setting was a common idea for this jam (I made one too!) 

Liked:

  • variety of hazards
  • death animation is great
  • challenging but has forgiving checkpoints

Didn't like:

  • acceleration didn't feel great and it was frustrating for those jumps that required you to be moving on a very small edge in order to actually make the jump
  • limited movements, would've been smoother to play with other platformer movements like wall jump or a shorter jump when you half press the space bar

Other Suggestions:

  • There is a glitch on the escape route where the check point is in line of the arrows so if you respawn on top of the arrow you die and it keeps repeating for a bit
  • In addition to time, death count would also be a fun addition

Thanks for the detailed feedback! I'll have to look into the movement a bit more. I must say I've got used to the unusual acceleration and it didn't feel weird later on at all. My fault of not playtesting sooner with other people :D