Got a few requests to add some sorta sfx indication for when things have changed and I'll implement that in the next update but I'll probably make it so it only occurs 30% of the time (just to see how that feels). I still want to keep the feeling of paranoia by having the player still actively keep an eye out and question whether things have changed or not so I won't have it happen ALL the time.
Anomalies happen regardless of whether you're looking at the same room or not. Obviously it happens more often off screen because there's more rooms that you aren't looking at then are but when you do catch it, that's an easy report for you.