Thank you! :D I actually also changed the spawning in the update since that bothered me too when I finally tested it. Though now that I'm thinking about the fixed values, I wonder how the combat feels if I randomize the speeds a little bit, so every fight needs at least a little figuring out... Will have to give it a try!
I might also change that the timer pauses for battles now that it's all a bit faster, or at least set to seconds away from shutdown once you've beaten the whale.
As for the bomb screen, that was the first version of combat I submitted to the Nokia Jam last week. It was sort of an auto-battler that you could only help along with the bombs in a pinch (pretty much the Assassin's Creed fleet minigame, only bad and boring :D) but I didn't manage to finish the game at all, there's not even the whale in it. If you wanna see it though, I've saved that version here.
Anywho, thanks for your feedback!