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(+1)

It certainly is a chaotic game, so kudos there. I like the touch of the thanks for playing message. 

Not sure if you did but might be worth adding Time.deltaTime to your movement calculations/formulas in unity to make it a little smoother. And always worth adding some sort of ending condition e.g. if all black tiles are destroyed present "resart game button"

But great effort overall. 

Thanks for the review man, I appreciate it. I have however used Time.fixedDeltaTime which is same as delta time but with reference to physics frames.