Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really impressive aesthetically for a jam! I kind of echo what everyone else said about the core mechanic feeling a little too random. I counted cards (or runes?) which helped a little. Also was unsure if there was actually any difference between any of the gods or if every one had the same deck and same logic for choosing runes? Great job regardless!

That's very kind of you to say, thanks for playing! 

There were a few gods that had slightly different decks, they start showing up after the first victory I believe. But for the rest of them, they are using the same pattern for choosing. I think that it would have definitely been a simple addition to make it so certain gods favour runes higher, that would then add some strategy through learning their likes and wouldn't have been too much more to add in.

Ah well, I can definitely chalk that one up to a jam lesson learned!

Thanks again for the feedback :D