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(+1)

I had fun! Good job, thanks for submitting.

Just a quick comment: I would love to replay this game if the character moved like in DOOM (somewhat gliding) instead of stopping instantly if no input is given. A big focus in DOOM is the movement, so I think it would add a lot to your game.

But good job indeed! I need to learn A* and pathfinding.

(+1)

Thx :)
I actually used the Nagivation node in Godot and therefore did not need to go deeper into pathfinding, it's already implemented via that node.