The original build of the game was more focused on chaos with robots shutting down after about a second but this was too chaotic and barely allowed for functional level design. I had to retool the concept and used chaos more thematically as the game is about robots with 5 second lifespans, but the element of chaos is not as apparent in the actual gameplay. Also had to deal with some unpleasant life stuff during the jam so I was a bit crunched on time. These are definitely fair criticisms and I would have approached the jam differently but that’s kind of the nature of game jams.