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Thanks! I ended up having very limited time to make the game so I wasn't able to polish it quite as much as I wanted, but thats how game jams go I guess. I tried to go with more of a short looping timer limitation rather than something more traditional because I had way more ideas for a short cyclical timer than a long one where the game ends when it runs out. It's definitely a more loose implementation of a time limit, but it's the concept I had the most ideas for so I went with it even if it costs me some points in the ratings. Thanks for the feedback!