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(+1)

Thanks so much! Really happy with this :)

I should definitely have put a little more thought into the font I used - I absolutely love it, and it's one of my go to fonts, but 'u' and 'v' are a particular issue for this game, and there's definitely a few other moments where things can  be a little challenging to read. Might have been worth sacrificing the low resolution aesthetic for clarity in this case.

I also regret not including some kind of difficulty adjustment, as something simple like adjusting enemy speed might make this more accessible. I honestly hadn't considered it all that much, having mainly balanced this to work for myself - thanks for pointing it out, it's good to be reminded to give options for players of all skill levels.

Really value the feedback on possible improvements here - thank you!