Despite the lack of posting the last few days, I’ve made a good bit of progress. All of the fortune teller’s animations are complete and set up in sequence:
The only last bit to animate is the card itself moving to a more visible location for the player as the fortune teller describes what it represents, but in order to create that animation, I need to know where the dialogue box is going to sit.
And the dialogue system is what I’m working on right now. I’m using the (conveniently named) Dialogue System from the Unity asset store. I’ve got the script already set up and now I’m just trying to design an attractive looking UI, which is admittedly a weak point for me. I do have the text scrolling with a sound effect already set up, so that’s pretty cool! The Dialogue System can do an amazing amount of stuff, which means it's a little bit of a challenge to onboard with. I’m slowly getting the hang of it, though. I’ll post here once I have the dialogue box designed, but I’m going to refrain from showing the dialogue itself. After all, seeing that is half the fun! :)