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I know the power of this game engine. But you took it to the next level. Which physics combination did you use in this game? Really want to know. Liked this game :)

I am using weld joints to hold frames together, revolute joints for the "pivot joints" and wheel joints for the wheels. 

I am planning on doing a devlog of the gamejame process, and perhaps a longer tutorial on how to make similar things.  I also might make an extension that welds physics objects together, but I need to do more research on the feasibility of that.