Interesting idea. Kind of felt like you were going through a deck of cards with various scenarios that had been shuffled.
While I'm not against the concept of a largely text based adventure game, I did feel that the 'flavor text' was a bit too long and most of the time it was unclear how your choices would affect the outcomes. I also only drew one fight other than the golem and at the end of the golem fight, the game crashed.
Also, the first time the Undertale-style fight indicators rolled past, I had no idea what they were and just watched them go by. Including some sort of tutorial fight would be helpful.