Amazing game! I have played for many many hours, I love it.
I was thinking about developing a game like this for a long time: singleplayer-autobattler like pokemon, etc, etc. And I searched and searched the internet for ideas and found your game... And It's all I was looking for!
There are certain mechanics that I personally don't like at all or find simplistic. But, you know, those are the typical thoughts that come to you when you look at it from a creator's point of view: "I'd do it this way", "I would change this for this other"... Things like that —Always happen to me. Especially with the games that I like to the point that I imagine myself developing them.
Oh, god, seriously, I'm loving it.
Having said that, I have encountered some bugs:
-In the event in the 3º floor with pilgris (the fire monster), the creature fusioned with the incorrect item. He fusioned just with the penultimate one equiped, I remember.
-When I unequip the vampirism fang item (the item that decreases the hp), the creature keeps the decreased hp.
-Sometimes when I use the artifact supers the zoom keeps in the screen.
For this time, that's all.
***
I was thinking about your game and I would also like to ask you: how you have solved the system that calculates which position (for a creature) is the closest to attack ?
I'm reasoning that it would be the best...
Maybe, from a position, simply calculate what is the physically nearest? (Vertor2.Distance() or something)
I was spinning it and it occurred to me to ask you. Of course, I understand in advance that you may not want to answer this xd.
I think I have written too much, It's a headache for me to write in English. Anyway, a greeting and thank you very much for giving us this game, Jay.