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Some notes on stuff I noticed while playing. I don't know if any are new to you, if not then at least it's a reminder:


All Waterbone sigils appear as Kraken waterborne

Headless Horseman cost is still glitched on the card, but can be played with 13 bones like normal

Ouroboros doesn't have buff

Muscle Mage still has Rabbit Hole

Master Bleene still has Fledgling

Necromancer has Dead Hand

There are a lot of missing Act 2 techno cards: Insectodrone, Double Gunner, all conduits besides the Null one, Mox Module

You removed the master gems, but kept Magnus Mox? What? 

Speaking of Magnus Mox, it's too strong. You should remove it when you add Mox Module. 

Balance will come later, and it is known that some cards are missing. I'm using a python script to automatically grab cards from the game files, and it's a bit unstable. I'll fix it soon.