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Pretty solid start here! The giant hands are awesome and satisfying to use and the controls feel just about right, the delay after a slam adds some decision making and the difficulty progression works up nicely. Some issues I saw though, its way too easy to cheese the energy pillar by placing both hand over it and alternating slams. nobody can touch it and you could probably run that for hours with no issue. I think some way to prevent or incentivize this play style would go a long way. Lastly, is its really disappointing that the awesome shock wave doesn't do anything. It would be awesome if there was a stun effect for any enemy caught in the wave.  Now I'm just improvising, but maybe give the player a choice between a shock wave punch and an open hand slap that's a little faster or covers a larger area but doesn't cause the shock wave, it would add a little more depth on the player's end. Overall, really enjoyable but not a ton of replay value.

(1 edit)

Hey CoalFire,

thank you very much for your feedback. You made some really good points. Especially about the waves not having an effect on the enemies and just guarding the energy-altar. We will try out some ways to make this strategy less viable.

Also there should be a fail-state, seems like you encountered a bug, we will investigate this.

Cheers, Riki